01

Choose your next guide

Follow the six-Part walkthrough for story progression, or open all 22 codes and their required clues for a specific lock.

PowerPyx explains that knowing a solution generally does not bypass the puzzle-specific items and clues. If a correct code fails, check those prerequisites in the guide.

Official game news · Patch notes and menu versions · Site editing log

02

Puzzle solutions at a glance

Puzzle solutions in story order
PuzzlePart · whereSolution
Clinic scalesPart 1 – Arrival · Shorefront Clinic, Z. Ellis's roomLeft: Broken Stethoscope · Middle: Prescription Dosage Error Note · Right: Zoe's Lanyard
Patient vitals (surgery intercom)Part 3 – The Patient · SurgerySystolic 70 / Diastolic 40 · Pulse 160 · SpO2 80
X-ray: skullPart 3 – The Patient · X-ray roomSite Skull · kV 3 · mA 7 · Time 1
X-ray: chestPart 3 – The Patient · X-ray roomSite Chest · kV 7 · mA 3 · Time 1.2
Infusion pumps (88 kg patient)Part 3 – The Patient · SurgeryDextracyclate 15 · Hydroxalene 7 · Tensobromide 8
IntubationPart 3 – The Patient · SurgeryRight side → Lower left → Top
Blood bag wallPart 3 – The Patient · Transfusion area (Otherworld)Left 1 Sarah Watson · Left 2 Matthew Clark · Right George McEwan
Ordell blood circlePart 3 – The Patient · Transfusion areaConnect T.F., H.M. and S.W. in straight lines, then press ORDELL
Floppy disks (Fix-A-Disk!)Part 4 – Clara Woods · 5 South Brae computer roomRepair Disk 2 → Unzip Disk 1 to RAM → load Disks 2 & 3 → print MANUAL.EML → safe 956
Painting safe (Lamenting Poem)Part 4 – Clara Woods · 6 North Brae, upstairs736
Time tapesPart 4 – Clara Woods · 5 Upper BraePlay Today first, cycle Yesterday / Tomorrow, safe 129
Strange Gate devicePart 4 – Clara Woods · Strange Gate pipe structureDisc + disc, then cylinder → Constructed Mechanical Device
GeneratorPart 5 – Richard · CEG HQ exteriorRight rear lever diagonal, others off → Generator Key on the right → pull the red lever
Boardroom projector slidesPart 5 – Richard · CEG HQ 5th floor BoardroomD F B C E A, then press Play
Pipe tower cranksPart 6 – Simon · CEG HQ (Different)Floor 1 ×2 · Floor 2 left ×1 · Floor 3 ×2 · Floor 4 ×2 → Gas Flow → Flow Test → IGNITE
SWDP Remote Systems ControlPart 6 – Simon · SWDP control roomOpen+Valve 245 · Start+Filter 130 · locker 0825 · Flush+Auxiliary 246 · Stop+Regulator 781 · Unlock+Door 592
Clamp release (final puzzle, 9 settings)Part 6 – Simon · SWDP, Valve F areaBalance Intermediate · Notify On · Run Off Disengaged · D71 · Report 1, 3, 6 · Set · None · Battery B / C → RELEASE

Step-by-step settings: hospital puzzles · Brae, CEG and SWDP puzzles. The SWDP console numbers are read off in-game cameras and differ between walkthroughs; both readings are on the Brae and CEG page.

03

All 5 endings and the hidden score

Discoveries found +1 each · Simon kills −2 each · Cannula Refills −4 each · Surgery mistakes −3 each.

Endings and their conditions
EndingConditionTrophy
JusticeScore 20 or moreFor St. Amelia
ForeverScore 0 to 19Here To Stay
AbandonedScore below 0Just Making Things Worse
DogNew Game Plus · 3 coins in 3 dog banksLet’s Talk This Out
Sci-fiNew Game Plus · 3 books + Strange Access CardSci-fi-lent Hill

Open the ending score calculator →